EAC, BattlEye, Vanguard
- Runs on every player, always
- Lives in the kernel, the deepest part of Windows
- Bought by the game's publisher
- Blocks cheats on its own
Never seen an anti-cheat like this? It takes two minutes.
There are two kinds of anti-cheat. Mixing them up makes everything confusing.
They don't compete. Rust ships EAC, and it guards the publisher's own servers. It does nothing for an admin who has a clip and has to make a call.
Today, without it: a player gets reported. A staff member drags them into a Discord call, takes remote control of their PC and pokes through their files by hand. That's a screenshare, or SS. On big servers it's a whole job.
Two different people. Two different things.
A plugin on your server. A dashboard for your staff, in the browser.
Installed once. Stays.Pays nothing. Downloads one small program, only when they're being checked.
Asked to run a scan? Read this.Runs once, then it's gone.Ordinary players never touch it. They never know it exists until someone is accused.
Because on these servers, refusing is already a ban. That rule exists today, for screenshares. If staff ask you to SS and you log off, you're banned for evading. Everyone already accepts it, and Glimmer just makes it take minutes instead of an hour.
Either way, staff know in seconds if the player owned up or asked for the scan. Without the plugin, staff send the link from the dashboard.
Nothing stays installed. It looks once, at one moment, while a kernel anti-cheat watches all day.
The obvious one, and the easiest to beat. Delete it before the scan.
Windows keeps its own records of what has been run. Deleting the cheat doesn't delete the receipt.
What's loaded deep in the system, where some cheats hide.
The strongest. For a cheat to work at all, it has to be loaded, unpacked, inside the running game right now.
A cheater can delete a file. They can't easily delete Windows' record that it ran, and they can't hide it from the game's memory while they're using it.
Every detection has to say, up front, which of these two it is:
Specific and identifying. Only these can count toward a ban.
True and useful background, and it can never accuse anyone, no matter how many pile up. A thousand of them still means nothing.
If a detection turns out to match normal software, it moves to the bottom tier. It keeps its value and permanently loses the power to call you a cheater.
Every detection is run against real, clean installs of real games and everyday software before it can ship. The bar is zero wrong accusations. A rule that accuses a clean file doesn't ship.
One rule matched a web browser engine that hundreds of normal apps carry inside them. The test caught it before it reached anyone.
A screenshare can be gamed. Hand the volunteer a clean laptop, or stall until the evidence is gone. A Glimmer scan is checked on the server, the one place the suspect doesn't control.
This doesn't replace EAC. It replaces the volunteer with TeamViewer.
Every server starts with a free trial: ten scans or fourteen days, with the same detections a paid plan gets.